pub type StatusMesh = ValueMesh<Status>;Expand description
A mesh of per-rank lifecycle statuses.
StatusMesh is ValueMesh<Status> and supports dense or
compressed encodings. Updates are applied via sparse overlays with
last-writer-wins semantics (see
ValueMesh::merge_from_overlay). The mesh’s Region defines
the rank space; all updates must match that region.
Aliased Type§
pub struct StatusMesh { /* private fields */ }