pub async fn code_sync_mesh(
cx: &impl Actor,
actor_mesh: &ActorMeshRef<CodeSyncManager>,
local_workspace: PathBuf,
remote_workspace: WorkspaceConfig,
method: CodeSyncMethod,
auto_reload: bool,
) -> Result<()>pub async fn code_sync_mesh(
cx: &impl Actor,
actor_mesh: &ActorMeshRef<CodeSyncManager>,
local_workspace: PathBuf,
remote_workspace: WorkspaceConfig,
method: CodeSyncMethod,
auto_reload: bool,
) -> Result<()>