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SpawnProcsHandler

Trait SpawnProcsHandler 

Source
pub trait SpawnProcsHandler:
    Actor
    + Send
    + Sync {
    // Required method
    fn spawn_procs<'life0, 'life1, 'async_trait>(
        &'life0 mut self,
        cx: &'life1 Context<'_, Self>,
        rank: Rank,
        proc_mesh_id: ProcMeshId,
        num_per_host: usize,
        client_config_override: Attrs,
        host_mesh_id: Option<HostMeshId>,
        default_bootstrap_command: Option<BootstrapCommand>,
        proc_bind: Option<Vec<ProcBind>>,
        bootstrap_commands: Option<Vec<Option<BootstrapCommand>>>,
    ) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;

    // Provided method
    fn handle<'life0, 'life1, 'async_trait>(
        &'life0 mut self,
        cx: &'life1 Context<'_, Self>,
        message: SpawnProcs,
    ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait { ... }
}
Expand description

The custom handler trait for this message type.

Required Methods§

Source

fn spawn_procs<'life0, 'life1, 'async_trait>( &'life0 mut self, cx: &'life1 Context<'_, Self>, rank: Rank, proc_mesh_id: ProcMeshId, num_per_host: usize, client_config_override: Attrs, host_mesh_id: Option<HostMeshId>, default_bootstrap_command: Option<BootstrapCommand>, proc_bind: Option<Vec<ProcBind>>, bootstrap_commands: Option<Vec<Option<BootstrapCommand>>>, ) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

The generated handler method for this enum variant.

Provided Methods§

Source

fn handle<'life0, 'life1, 'async_trait>( &'life0 mut self, cx: &'life1 Context<'_, Self>, message: SpawnProcs, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Handle the next message.

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§