ActorAttrsView

Struct ActorAttrsView 

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pub struct ActorAttrsView {
    pub status: String,
    pub status_reason: Option<String>,
    pub actor_type: String,
    pub messages_processed: u64,
    pub created_at: Option<SystemTime>,
    pub last_handler: Option<String>,
    pub total_processing_time_us: u64,
    pub flight_recorder: Option<String>,
    pub is_system: bool,
    pub failure: Option<FailureAttrs>,
}
Expand description

Typed view over attrs for an actor node.

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§status: String

Lifecycle status: “running”, “stopped”, “failed”.

§status_reason: Option<String>

Reason for stop/failure, if any.

§actor_type: String

Fully-qualified actor type name.

§messages_processed: u64

Number of messages processed.

§created_at: Option<SystemTime>

When this actor was created.

§last_handler: Option<String>

Name of the last message handler invoked.

§total_processing_time_us: u64

Total CPU time in message handlers (microseconds).

§flight_recorder: Option<String>

Flight recorder JSON, if available.

§is_system: bool

Whether this is a system/infrastructure actor.

§failure: Option<FailureAttrs>

Failure details, present iff status == “failed”.

Implementations§

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impl ActorAttrsView

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pub fn from_attrs(attrs: &Attrs) -> Result<Self, AttrsViewError>

Decode from an Attrs bag (AV-2, AV-3). Requires STATUS and ACTOR_TYPE. Enforces IA-3 (status_reason must not be present for non-terminal status), IA-4 (failure attrs iff failed), and failure completeness (if any required failure key is present, all three required keys must be).

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pub fn to_attrs(&self) -> Attrs

Encode into an Attrs bag (AV-1 round-trip producer).

Trait Implementations§

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impl Clone for ActorAttrsView

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fn clone(&self) -> ActorAttrsView

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActorAttrsView

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ActorAttrsView

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fn eq(&self, other: &ActorAttrsView) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ActorAttrsView

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