pub struct ActorInstance<A: Actor> {
pub instance: Instance<A>,
pub handle: ActorHandle<A>,
pub supervision: PortReceiver<ActorSupervisionEvent>,
pub signal: PortReceiver<Signal>,
pub work: UnboundedReceiver<WorkCell<A>>,
}Expand description
Structured return type for Proc::actor_instance.
Groups the instance, handle, and per-channel receivers that an “inverted” actor caller needs to drive the actor manually.
Fields§
§instance: Instance<A>The actor instance (used for sending/receiving messages, spawning children, etc.).
handle: ActorHandle<A>Handle to the actor (used for lifecycle control and port access).
supervision: PortReceiver<ActorSupervisionEvent>Supervision events delivered to this actor.
signal: PortReceiver<Signal>Control signals for the actor.
work: UnboundedReceiver<WorkCell<A>>Primary work queue for handler dispatch.
Auto Trait Implementations§
impl<A> Freeze for ActorInstance<A>
impl<A> !RefUnwindSafe for ActorInstance<A>
impl<A> Send for ActorInstance<A>
impl<A> Sync for ActorInstance<A>
impl<A> Unpin for ActorInstance<A>
impl<A> !UnwindSafe for ActorInstance<A>
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§impl<T> FutureExt for T
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Applies the layer to a service and wraps it in [
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