pub struct ProcessAlloc { /* private fields */ }Expand description
An allocation produced by ProcessAllocator.
Trait Implementations§
Source§impl Alloc for ProcessAlloc
impl Alloc for ProcessAlloc
Source§fn next<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Option<ProcState>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn next<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Option<ProcState>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Return the next proc event.
None indicates that there are
no more events, and that the alloc is stopped.Source§fn world_id(&self) -> &WorldId
fn world_id(&self) -> &WorldId
The world id of this alloc, uniquely identifying the alloc.
Note: This will be removed in favor of a different naming scheme,
once we exise “worlds” from hyperactor core.
Source§fn stop<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<(), AllocatorError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn stop<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<(), AllocatorError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Stop this alloc, shutting down all of its procs. A clean
shutdown should result in Stop events from all allocs,
followed by the end of the event stream.
Source§fn transport(&self) -> ChannelTransport
fn transport(&self) -> ChannelTransport
The channel transport used the procs in this alloc.
Source§fn stop_and_wait<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<(), AllocatorError>> + Send + 'async_trait>>where
Self: Send + 'async_trait,
'life0: 'async_trait,
fn stop_and_wait<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<(), AllocatorError>> + Send + 'async_trait>>where
Self: Send + 'async_trait,
'life0: 'async_trait,
Stop this alloc and wait for all procs to stop. Call will
block until all ProcState events have been drained.
Source§fn is_local(&self) -> bool
fn is_local(&self) -> bool
Returns whether the alloc is a local alloc: that is, its procs are
not independent processes, but just threads in the selfsame process.
Source§fn client_router_addr(&self) -> ChannelAddr
fn client_router_addr(&self) -> ChannelAddr
The address that should be used to serve the client’s router.
Auto Trait Implementations§
impl Freeze for ProcessAlloc
impl !RefUnwindSafe for ProcessAlloc
impl Send for ProcessAlloc
impl Sync for ProcessAlloc
impl Unpin for ProcessAlloc
impl !UnwindSafe for ProcessAlloc
Blanket Implementations§
§impl<T> AnySync for T
impl<T> AnySync for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
Source§impl<A, M> Handler<IndexedErasedUnbound<M>> for A
impl<A, M> Handler<IndexedErasedUnbound<M>> for A
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more