pub struct TestActor;
Trait Implementations§
Source§impl Actor for TestActor
impl Actor for TestActor
Source§fn new<'async_trait>(
_params: (),
) -> Pin<Box<dyn Future<Output = Result<Self, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
fn new<'async_trait>(
_params: (),
) -> Pin<Box<dyn Future<Output = Result<Self, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
Creates a new actor instance given its instantiation parameters.
Source§fn init<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn init<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Initialize the actor, after the runtime has been fully initialized.
Init thus provides a mechanism by which an actor can reliably and always
receive some initial event that can be used to kick off further
(potentially delayed) processing.
Source§fn spawn<'life0, 'async_trait>(
cap: &'life0 (impl CanSpawn + 'async_trait),
params: Self::Params,
) -> Pin<Box<dyn Future<Output = Result<ActorHandle<Self>, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
fn spawn<'life0, 'async_trait>(
cap: &'life0 (impl CanSpawn + 'async_trait),
params: Self::Params,
) -> Pin<Box<dyn Future<Output = Result<ActorHandle<Self>, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
Spawn a child actor, given a spawning capability (usually given by
Instance
).
The spawned actor will be supervised by the parent (spawning) actor.Source§fn spawn_detached<'async_trait>(
params: Self::Params,
) -> Pin<Box<dyn Future<Output = Result<ActorHandle<Self>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
fn spawn_detached<'async_trait>(
params: Self::Params,
) -> Pin<Box<dyn Future<Output = Result<ActorHandle<Self>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
Spawns this actor in a detached state, handling its messages
in a background task. The returned handle is used to control
the actor’s lifecycle and to interact with it. Read more
Source§fn spawn_server_task<F>(future: F) -> JoinHandle<<F as Future>::Output>
fn spawn_server_task<F>(future: F) -> JoinHandle<<F as Future>::Output>
This method is used by the runtime to spawn the actor server. It can be
used by actors that require customized runtime setups
(e.g., dedicated actor threads), or want to use a custom tokio runtime.
Source§fn handle_supervision_event<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
_event: &'life2 ActorSupervisionEvent,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn handle_supervision_event<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
_event: &'life2 ActorSupervisionEvent,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
Handle actor supervision event. Return `Ok(true)`` if the event is handled here.
Source§fn handle_undeliverable_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
__arg2: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn handle_undeliverable_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
__arg2: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Default undeliverable message handling behavior.
Source§impl Named for TestActor
impl Named for TestActor
Source§fn typename() -> &'static str
fn typename() -> &'static str
The globally unique type name for the type.
This should typically be the fully qualified Rust name of the type.
Source§fn typehash() -> u64
fn typehash() -> u64
A globally unique hash for this type.
TODO: actually enforce perfect hashing
Source§fn typeid() -> TypeId
fn typeid() -> TypeId
The TypeId for this type. TypeIds are unique only within a binary,
and should not be used for global identification.
Source§fn port() -> u64
fn port() -> u64
The globally unique port for this type. Typed ports are in the range
of 1<<63..1<<64-1.
impl RemoteActor for TestActor
impl RemoteHandles<Signal> for TestActor
impl RemoteHandles<Wait> for TestActor
Auto Trait Implementations§
impl Freeze for TestActor
impl RefUnwindSafe for TestActor
impl Send for TestActor
impl Sync for TestActor
impl Unpin for TestActor
impl UnwindSafe for TestActor
Blanket Implementations§
§impl<T> AnySync for T
impl<T> AnySync for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
Source§impl<A, M> Handler<IndexedErasedUnbound<M>> for A
impl<A, M> Handler<IndexedErasedUnbound<M>> for A
Source§impl<A> Handler<Undeliverable<MessageEnvelope>> for Awhere
A: Actor,
impl<A> Handler<Undeliverable<MessageEnvelope>> for Awhere
A: Actor,
Source§fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, A>,
message: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
A: 'async_trait,
fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, A>,
message: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
A: 'async_trait,
Handle the next M-typed message.
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<A> RemotableActor for A
impl<A> RemotableActor for A
Source§fn gspawn(
proc: &Proc,
name: &str,
serialized_params: Vec<u8>,
) -> Pin<Box<dyn Future<Output = Result<ActorId, Error>> + Send>>
fn gspawn( proc: &Proc, name: &str, serialized_params: Vec<u8>, ) -> Pin<Box<dyn Future<Output = Result<ActorId, Error>> + Send>>
A type-erased entry point to spawn this actor. This is primarily used by Hyperactor’s
remote actor registration mechanism.
Source§fn get_type_id() -> TypeId
fn get_type_id() -> TypeId
The type ID of this actor.