pub struct ActorMeshId(pub Name);Expand description
Actor Mesh ID.
Tuple Fields§
§0: NameTrait Implementations§
Source§impl AttrValue for ActorMeshId
impl AttrValue for ActorMeshId
Source§impl Clone for ActorMeshId
impl Clone for ActorMeshId
Source§fn clone(&self) -> ActorMeshId
fn clone(&self) -> ActorMeshId
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ActorMeshId
impl Debug for ActorMeshId
Source§impl<'de> Deserialize<'de> for ActorMeshId
impl<'de> Deserialize<'de> for ActorMeshId
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Display for ActorMeshId
impl Display for ActorMeshId
Source§impl FromStr for ActorMeshId
impl FromStr for ActorMeshId
Source§impl Hash for ActorMeshId
impl Hash for ActorMeshId
Source§impl Named for ActorMeshId
impl Named for ActorMeshId
Source§fn typename() -> &'static str
fn typename() -> &'static str
The globally unique type name for the type.
This should typically be the fully qualified Rust name of the type.
Source§fn typehash() -> u64
fn typehash() -> u64
A globally unique hash for this type.
TODO: actually enforce perfect hashing
Source§fn typeid() -> TypeId
fn typeid() -> TypeId
The TypeId for this type. TypeIds are unique only within a binary,
and should not be used for global identification.
Source§fn port() -> u64
fn port() -> u64
The globally unique port for this type. Typed ports are in the range
of 1<<63..1<<64-1.
Source§impl Ord for ActorMeshId
impl Ord for ActorMeshId
Source§fn cmp(&self, other: &ActorMeshId) -> Ordering
fn cmp(&self, other: &ActorMeshId) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for ActorMeshId
impl PartialEq for ActorMeshId
Source§impl PartialOrd for ActorMeshId
impl PartialOrd for ActorMeshId
Source§impl Serialize for ActorMeshId
impl Serialize for ActorMeshId
impl Eq for ActorMeshId
impl StructuralPartialEq for ActorMeshId
Auto Trait Implementations§
impl Freeze for ActorMeshId
impl RefUnwindSafe for ActorMeshId
impl Send for ActorMeshId
impl Sync for ActorMeshId
impl Unpin for ActorMeshId
impl UnwindSafe for ActorMeshId
Blanket Implementations§
§impl<T> AnySync for T
impl<T> AnySync for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Checkpointable for Twhere
T: RemoteMessage + Clone,
impl<T> Checkpointable for Twhere
T: RemoteMessage + Clone,
Source§type State = T
type State = T
The type of the state that is saved. The state can be serialized and deserialized
from persistent storage.
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
Source§impl<A, M> Handler<IndexedErasedUnbound<M>> for A
impl<A, M> Handler<IndexedErasedUnbound<M>> for A
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T in a tonic::Request§impl<L> LayerExt<L> for L
impl<L> LayerExt<L> for L
§fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
Applies the layer to a service and wraps it in [
Layered].§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
§impl<T> QuoteExt for Twhere
T: ?Sized,
impl<T> QuoteExt for Twhere
T: ?Sized,
fn push_quoted<'q, Q, S>(&mut self, _q: Q, s: S)where
Q: QuoteInto<T>,
S: Into<Quotable<'q>>,
Source§impl<T> Serialize for T
impl<T> Serialize for T
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>
fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>
§impl<T> ToStringFallible for Twhere
T: Display,
impl<T> ToStringFallible for Twhere
T: Display,
§fn try_to_string(&self) -> Result<String, TryReserveError>
fn try_to_string(&self) -> Result<String, TryReserveError>
ToString::to_string, but without panic on OOM.