Structs§
- Proc
Mesh - A mesh of processes.
- Proc
Mesh Ref - A reference to a ProcMesh, consisting of a set of ranked
ProcRefs, arranged into a region. ProcMeshes are named, uniquely identifying the ProcMesh from which the reference was derived. - ProcRef
- A reference to a single
hyperactor::Proc.
Statics§
- ACTOR_
SPAWN_ MAX_ IDLE - The maximum idle time between updates while spawning actor meshes.
- GET_
ACTOR_ STATE_ MAX_ IDLE