Struct ProcMesh

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pub struct ProcMesh { /* private fields */ }
Expand description

A mesh of processes.

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impl ProcMesh

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pub async fn allocate( cx: &impl Actor, alloc: Box<dyn Alloc + Send + Sync + 'static>, name: &str, ) -> Result<Self>

Allocate a new ProcMesh from the provided alloc. Allocate does not require an owning actor because references are not owned.

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pub async fn stop(&mut self, cx: &impl Actor) -> Result<()>

Stop this mesh gracefully.

Methods from Deref<Target = ProcMeshRef>§

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pub fn name(&self) -> &Name

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pub fn host_mesh_name(&self) -> Option<&Name>

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pub fn hosts(&self) -> Option<&HostMeshRef>

Returns the HostMeshRef that this ProcMeshRef might be backed by. Returns None if this ProcMeshRef is backed by an Alloc instead of a host mesh.

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pub async fn status(&self, cx: &impl Actor) -> Result<ValueMesh<bool>>

The current statuses of procs in this mesh.

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pub async fn actor_states( &self, cx: &impl Actor, name: Name, ) -> Result<ValueMesh<State<ActorState>>>

The supervision events of procs in this mesh.

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pub async fn proc_states( &self, cx: &impl Actor, ) -> Result<Option<ValueMesh<State<ProcState>>>>

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pub async fn spawn<A: Actor + Referable>( &self, cx: &impl Actor, name: &str, params: &A::Params, ) -> Result<ActorMesh<A>>

Spawn an actor on all of the procs in this mesh, returning a new ActorMesh.

Bounds:

  • A: Actor - the actor actually runs inside each proc.
  • A: Referable - so we can return typed ActorRef<A>s inside the ActorMesh.
  • A::Params: RemoteMessage - spawn parameters must be serializable and routable.
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pub async fn spawn_service<A: Actor + Referable>( &self, cx: &impl Actor, name: &str, params: &A::Params, ) -> Result<ActorMesh<A>>

Spawn a ‘service’ actor. Service actors are singletons, using reserved names. The provided name is used verbatim as the actor’s name, and thus it may be persistently looked up by constructing the appropriate name.

Note: avoid using service actors if possible; the mechanism will be replaced by an actor registry.

Trait Implementations§

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impl Debug for ProcMesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for ProcMesh

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type Target = ProcMeshRef

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl Display for ProcMesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for ProcMesh

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fn drop(&mut self)

Executes the destructor for this type. Read more

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