pub struct ProcMesh { /* private fields */ }Expand description
A mesh of processes.
Implementations§
Methods from Deref<Target = ProcMeshRef>§
pub fn name(&self) -> &Name
pub fn host_mesh_name(&self) -> Option<&Name>
Sourcepub fn hosts(&self) -> Option<&HostMeshRef>
pub fn hosts(&self) -> Option<&HostMeshRef>
Returns the HostMeshRef that this ProcMeshRef might be backed by. Returns None if this ProcMeshRef is backed by an Alloc instead of a host mesh.
Sourcepub async fn status(&self, cx: &impl Actor) -> Result<ValueMesh<bool>>
pub async fn status(&self, cx: &impl Actor) -> Result<ValueMesh<bool>>
The current statuses of procs in this mesh.
Sourcepub async fn actor_states(
&self,
cx: &impl Actor,
name: Name,
) -> Result<ValueMesh<State<ActorState>>>
pub async fn actor_states( &self, cx: &impl Actor, name: Name, ) -> Result<ValueMesh<State<ActorState>>>
The supervision events of procs in this mesh.
pub async fn proc_states( &self, cx: &impl Actor, ) -> Result<Option<ValueMesh<State<ProcState>>>>
Sourcepub async fn spawn<A: Actor + Referable>(
&self,
cx: &impl Actor,
name: &str,
params: &A::Params,
) -> Result<ActorMesh<A>>where
A::Params: RemoteMessage,
pub async fn spawn<A: Actor + Referable>(
&self,
cx: &impl Actor,
name: &str,
params: &A::Params,
) -> Result<ActorMesh<A>>where
A::Params: RemoteMessage,
Spawn an actor on all of the procs in this mesh, returning a new ActorMesh.
Bounds:
A: Actor- the actor actually runs inside each proc.A: Referable- so we can return typedActorRef<A>s inside theActorMesh.A::Params: RemoteMessage- spawn parameters must be serializable and routable.
Sourcepub async fn spawn_service<A: Actor + Referable>(
&self,
cx: &impl Actor,
name: &str,
params: &A::Params,
) -> Result<ActorMesh<A>>where
A::Params: RemoteMessage,
pub async fn spawn_service<A: Actor + Referable>(
&self,
cx: &impl Actor,
name: &str,
params: &A::Params,
) -> Result<ActorMesh<A>>where
A::Params: RemoteMessage,
Spawn a ‘service’ actor. Service actors are singletons, using reserved names. The provided name is used verbatim as the actor’s name, and thus it may be persistently looked up by constructing the appropriate name.
Note: avoid using service actors if possible; the mechanism will be replaced by an actor registry.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ProcMesh
impl RefUnwindSafe for ProcMesh
impl Send for ProcMesh
impl Sync for ProcMesh
impl Unpin for ProcMesh
impl UnwindSafe for ProcMesh
Blanket Implementations§
§impl<T> AnySync for T
impl<T> AnySync for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
Source§impl<A, M> Handler<IndexedErasedUnbound<M>> for A
impl<A, M> Handler<IndexedErasedUnbound<M>> for A
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more