Struct ServerHandle

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pub struct ServerHandle { /* private fields */ }
Expand description

Handle for a running system server.

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impl ServerHandle

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pub async fn stop(&self) -> Result<(), ActorError>

Stop the server. The user should join the handle after calling stop.

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pub fn local_addr(&self) -> &ChannelAddr

The local (bound) address of the server.

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pub fn system_actor_handle(&self) -> &ActorHandle<SystemActor>

The system actor handle.

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impl Debug for ServerHandle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl IntoFuture for ServerHandle

A future implementation for actor handle used for joining. It is forwarded to the underlying join handles.

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type Output = ()

The output that the future will produce on completion.
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type IntoFuture = Pin<Box<dyn Future<Output = <ServerHandle as IntoFuture>::Output> + Send>>

Which kind of future are we turning this into?
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fn into_future(self) -> Self::IntoFuture

Creates a future from a value. Read more

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