pub async fn rsync_mesh<C: Actor + Copy + Unpin>(
cx: C,
actor_mesh: &ActorMesh<RsyncActor>,
local_workspace: PathBuf,
remote_workspace: WorkspaceLocation,
) -> Result<Vec<RsyncResult>>pub async fn rsync_mesh<C: Actor + Copy + Unpin>(
cx: C,
actor_mesh: &ActorMesh<RsyncActor>,
local_workspace: PathBuf,
remote_workspace: WorkspaceLocation,
) -> Result<Vec<RsyncResult>>