ActorMesh

Struct ActorMesh 

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pub struct ActorMesh<A: Referable> { /* private fields */ }
Expand description

An ActorMesh is a collection of ranked A-typed actors.

Bound note: A: Referable because the mesh stores/returns hyperactor_reference::ActorRef<A>, which is only defined for A: Referable.

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impl<A: Referable> ActorMesh<A>

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pub fn name(&self) -> &Name

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pub async fn stop(&mut self, cx: &impl Actor, reason: String) -> Result<()>

Stop actors on this mesh across all procs.

Methods from Deref<Target = ActorMeshRef<A>>§

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pub fn cast<M>(&self, cx: &impl Actor, message: M) -> Result<()>

Cast a message to all the actors in this mesh

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pub fn cast_for_tensor_engine_only_do_not_use<M>( &self, cx: &impl Actor, sel: Selection, message: M, ) -> Result<()>

Cast a message to the actors in this mesh according to the provided selection. This should only be used for temporary support for selections in the tensor engine. If you use this for anything else, you will be fired (you too, OSS contributor).

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pub async fn actor_states( &self, cx: &impl Actor, ) -> Result<ValueMesh<State<ActorState>>>

Query the state of all actors in this mesh. If keepalive is Some, use a message that indicates to the recipient that the owner of the mesh is still alive, along with the expiry time after which the actor should be considered orphaned. Else, use a normal state query.

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pub fn name(&self) -> &Name

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pub fn proc_mesh(&self) -> &ProcMeshRef

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pub fn controller(&self) -> &Option<ActorRef<ActorMeshController<A>>>

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pub async fn next_supervision_event( &self, cx: &impl Actor, ) -> Result<MeshFailure, Error>

Returns the next supervision event occurring on this mesh. Await this simultaneously with the return result of a message (such as awaiting a reply after a cast) to get back a message that indicates the actor that failed, instead of waiting forever for a reply. If there are multiple simultaneous awaits of next_supervision_event, all of them will receive the same event.

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pub fn clone_with_supervision_receiver(&self) -> Self

Same as Clone, but includes a shared supervision receiver. This copy will share the same health state and get the same supervision events. Will have a separate cache.

Trait Implementations§

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impl<A: Referable> Clone for ActorMesh<A>

Manual implementation of Clone because A doesn’t need to implement Clone but we still want to be able to clone the ActorMesh.

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<A: Debug + Referable> Debug for ActorMesh<A>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<A: Referable> Deref for ActorMesh<A>

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type Target = ActorMeshRef<A>

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<A: Referable> Display for ActorMesh<A>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<A: Referable> Drop for ActorMesh<A>

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<A> !Freeze for ActorMesh<A>

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impl<A> RefUnwindSafe for ActorMesh<A>

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impl<A> Send for ActorMesh<A>

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impl<A> Sync for ActorMesh<A>

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impl<A> Unpin for ActorMesh<A>

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impl<A> UnwindSafe for ActorMesh<A>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: Any,

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where T: Any + Send + Sync,

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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Converts to this type from a reference to the input type.
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