pub struct LocalStateBrokerActor { /* private fields */ }Trait Implementations§
Source§impl Actor for LocalStateBrokerActor
impl Actor for LocalStateBrokerActor
Source§fn init<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn init<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Initialize the actor, after the runtime has been fully initialized.
Init thus provides a mechanism by which an actor can reliably and always
receive some initial event that can be used to kick off further
(potentially delayed) processing.
Source§fn cleanup<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
_err: Option<&'life2 ActorError>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn cleanup<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
_err: Option<&'life2 ActorError>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
Cleanup things used by this actor before shutting down. Notably this function
is async and allows more complex cleanup. Simpler cleanup can be handled
by the impl Drop for this Actor.
If err is not None, it is the error that this actor is failing with. Any
errors returned by this function will be logged and ignored.
If err is None, any errors returned by this function will be propagated
as an ActorError.
This function is not called if there is a panic in the actor, as the
actor may be in an indeterminate state. It is also not called if the
process is killed, there is no atexit handler or signal handler.
Source§fn spawn(self, cx: &impl Actor) -> Result<ActorHandle<Self>, Error>
fn spawn(self, cx: &impl Actor) -> Result<ActorHandle<Self>, Error>
Spawn a child actor, given a spawning capability (usually given by
Instance).
The spawned actor will be supervised by the parent (spawning) actor.Source§fn spawn_with_name(
self,
cx: &impl Actor,
name: &str,
) -> Result<ActorHandle<Self>, Error>
fn spawn_with_name( self, cx: &impl Actor, name: &str, ) -> Result<ActorHandle<Self>, Error>
Spawn a named child actor. Same supervision semantics as
spawn, but the child gets name in its ActorId.Source§fn spawn_detached(self) -> Result<ActorHandle<Self>, Error>
fn spawn_detached(self) -> Result<ActorHandle<Self>, Error>
Spawns this actor in a detached state, handling its messages
in a background task. The returned handle is used to control
the actor’s lifecycle and to interact with it. Read more
Source§fn spawn_server_task<F>(future: F) -> JoinHandle<<F as Future>::Output>
fn spawn_server_task<F>(future: F) -> JoinHandle<<F as Future>::Output>
This method is used by the runtime to spawn the actor server. It can be
used by actors that require customized runtime setups
(e.g., dedicated actor threads), or want to use a custom tokio runtime.
Source§fn handle_supervision_event<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
_event: &'life2 ActorSupervisionEvent,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn handle_supervision_event<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
_event: &'life2 ActorSupervisionEvent,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
Handle actor supervision event. Return `Ok(true)`` if the event is handled here.
Source§fn handle_undeliverable_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
envelope: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn handle_undeliverable_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
envelope: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Default undeliverable message handling behavior.
Source§fn display_name(&self) -> Option<String>
fn display_name(&self) -> Option<String>
If overridden, we will use this name in place of the
ActorId for talking about this actor in supervision error
messages.
Source§impl Debug for LocalStateBrokerActor
impl Debug for LocalStateBrokerActor
Source§impl Default for LocalStateBrokerActor
impl Default for LocalStateBrokerActor
Source§fn default() -> LocalStateBrokerActor
fn default() -> LocalStateBrokerActor
Returns the “default value” for a type. Read more
Source§impl Handler<LocalStateBrokerMessage> for LocalStateBrokerActor
impl Handler<LocalStateBrokerMessage> for LocalStateBrokerActor
Source§fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, Self>,
message: LocalStateBrokerMessage,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, Self>,
message: LocalStateBrokerMessage,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Handle the next M-typed message.
Source§impl Named for LocalStateBrokerActor
impl Named for LocalStateBrokerActor
Source§fn typename() -> &'static str
fn typename() -> &'static str
The globally unique type name for the type.
This should typically be the fully qualified Rust name of the type.
Source§fn typehash() -> u64
fn typehash() -> u64
A globally unique hash for this type.
TODO: actually enforce perfect hashing
Source§fn typeid() -> TypeId
fn typeid() -> TypeId
The TypeId for this type. TypeIds are unique only within a binary,
and should not be used for global identification.
Source§fn port() -> u64
fn port() -> u64
The globally unique port for this type. Typed ports are in the range
of 1<<63..1<<64-1.
impl Accepts<IntrospectMessage> for LocalStateBrokerActor
impl Accepts<Signal> for LocalStateBrokerActor
impl Referable for LocalStateBrokerActor
impl RemoteHandles<IntrospectMessage> for LocalStateBrokerActor
impl RemoteHandles<Signal> for LocalStateBrokerActor
Auto Trait Implementations§
impl Freeze for LocalStateBrokerActor
impl !RefUnwindSafe for LocalStateBrokerActor
impl Send for LocalStateBrokerActor
impl Sync for LocalStateBrokerActor
impl Unpin for LocalStateBrokerActor
impl !UnwindSafe for LocalStateBrokerActor
Blanket Implementations§
§impl<T> AnySync for T
impl<T> AnySync for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
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§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
Source§impl<A, M> Handler<IndexedErasedUnbound<M>> for A
impl<A, M> Handler<IndexedErasedUnbound<M>> for A
Source§impl<A> Handler<Undeliverable<MessageEnvelope>> for Awhere
A: Actor,
impl<A> Handler<Undeliverable<MessageEnvelope>> for Awhere
A: Actor,
Source§fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, A>,
message: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
A: 'async_trait,
fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, A>,
message: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
A: 'async_trait,
Handle the next M-typed message.
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T in a tonic::Request§impl<L> LayerExt<L> for L
impl<L> LayerExt<L> for L
§fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
Applies the layer to a service and wraps it in [
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type NoneType = T
§fn null_value() -> T
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The none-equivalent value.
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> PolicyExt for Twhere
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§impl<T> QuoteExt for Twhere
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Source§impl<A> RemoteSpawn for A
impl<A> RemoteSpawn for A
Source§fn new<'async_trait>(
_params: <A as RemoteSpawn>::Params,
_environment: Flattrs,
) -> Pin<Box<dyn Future<Output = Result<A, Error>> + Send + 'async_trait>>where
A: 'async_trait,
fn new<'async_trait>(
_params: <A as RemoteSpawn>::Params,
_environment: Flattrs,
) -> Pin<Box<dyn Future<Output = Result<A, Error>> + Send + 'async_trait>>where
A: 'async_trait,
Creates a new actor instance given its instantiation parameters.
The
environment allows whoever is responsible for spawning this actor
to pass in additional context that may be useful.Source§fn gspawn(
proc: &Proc,
name: &str,
serialized_params: Vec<u8>,
environment: Flattrs,
) -> Pin<Box<dyn Future<Output = Result<ActorId, Error>> + Send>>
fn gspawn( proc: &Proc, name: &str, serialized_params: Vec<u8>, environment: Flattrs, ) -> Pin<Box<dyn Future<Output = Result<ActorId, Error>> + Send>>
A type-erased entry point to spawn this actor. This is
primarily used by hyperactor’s remote actor registration
mechanism.
Source§fn get_type_id() -> TypeId
fn get_type_id() -> TypeId
The type ID of this actor.