pub struct RdmaManagerActor { /* private fields */ }Implementations§
Source§impl RdmaManagerActor
impl RdmaManagerActor
Sourcepub fn local_handle(client: &impl Actor) -> ActorHandle<Self>
pub fn local_handle(client: &impl Actor) -> ActorHandle<Self>
Construct an ActorHandle for the RdmaManagerActor co-located
with the caller.
Trait Implementations§
Source§impl Actor for RdmaManagerActor
impl Actor for RdmaManagerActor
Source§fn init<'life0, 'life1, 'async_trait>(
&'life0 mut self,
this: &'life1 Instance<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn init<'life0, 'life1, 'async_trait>(
&'life0 mut self,
this: &'life1 Instance<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Initialize the actor, after the runtime has been fully initialized.
Init thus provides a mechanism by which an actor can reliably and always
receive some initial event that can be used to kick off further
(potentially delayed) processing.
Source§fn handle_supervision_event<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_cx: &'life1 Instance<Self>,
_event: &'life2 ActorSupervisionEvent,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn handle_supervision_event<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_cx: &'life1 Instance<Self>,
_event: &'life2 ActorSupervisionEvent,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Handle actor supervision event. Return `Ok(true)`` if the event is handled here.
Source§fn cleanup<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
_err: Option<&'life2 ActorError>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn cleanup<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
_err: Option<&'life2 ActorError>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
Cleanup things used by this actor before shutting down. Notably this function
is async and allows more complex cleanup. Simpler cleanup can be handled
by the impl Drop for this Actor.
If err is not None, it is the error that this actor is failing with. Any
errors returned by this function will be logged and ignored.
If err is None, any errors returned by this function will be propagated
as an ActorError.
This function is not called if there is a panic in the actor, as the
actor may be in an indeterminate state. It is also not called if the
process is killed, there is no atexit handler or signal handler.
Source§fn spawn(self, cx: &impl Actor) -> Result<ActorHandle<Self>, Error>
fn spawn(self, cx: &impl Actor) -> Result<ActorHandle<Self>, Error>
Spawn a child actor, given a spawning capability (usually given by
Instance).
The spawned actor will be supervised by the parent (spawning) actor.Source§fn spawn_with_name(
self,
cx: &impl Actor,
name: &str,
) -> Result<ActorHandle<Self>, Error>
fn spawn_with_name( self, cx: &impl Actor, name: &str, ) -> Result<ActorHandle<Self>, Error>
Spawn a named child actor. Same supervision semantics as
spawn, but the child gets name in its ActorId.Source§fn spawn_detached(self) -> Result<ActorHandle<Self>, Error>
fn spawn_detached(self) -> Result<ActorHandle<Self>, Error>
Spawns this actor in a detached state, handling its messages
in a background task. The returned handle is used to control
the actor’s lifecycle and to interact with it. Read more
Source§fn spawn_server_task<F>(future: F) -> JoinHandle<<F as Future>::Output>
fn spawn_server_task<F>(future: F) -> JoinHandle<<F as Future>::Output>
This method is used by the runtime to spawn the actor server. It can be
used by actors that require customized runtime setups
(e.g., dedicated actor threads), or want to use a custom tokio runtime.
Source§fn handle_undeliverable_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
envelope: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn handle_undeliverable_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
envelope: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Default undeliverable message handling behavior.
Source§fn display_name(&self) -> Option<String>
fn display_name(&self) -> Option<String>
If overridden, we will use this name in place of the
ActorId for talking about this actor in supervision error
messages.
Source§impl Binds<RdmaManagerActor> for RdmaManagerActor
impl Binds<RdmaManagerActor> for RdmaManagerActor
Source§impl Debug for RdmaManagerActor
impl Debug for RdmaManagerActor
Source§impl GetIbvActorRefHandler for RdmaManagerActor
impl GetIbvActorRefHandler for RdmaManagerActor
Source§fn get_ibv_actor_ref<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_cx: &'life1 Context<'_, Self>,
) -> Pin<Box<dyn Future<Output = Result<Option<ActorRef<IbvManagerActor>>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn get_ibv_actor_ref<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_cx: &'life1 Context<'_, Self>,
) -> Pin<Box<dyn Future<Output = Result<Option<ActorRef<IbvManagerActor>>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
The generated handler method for this enum variant.
Source§impl GetTcpActorRefHandler for RdmaManagerActor
impl GetTcpActorRefHandler for RdmaManagerActor
Source§fn get_tcp_actor_ref<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_cx: &'life1 Context<'_, Self>,
) -> Pin<Box<dyn Future<Output = Result<ActorRef<TcpManagerActor>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn get_tcp_actor_ref<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_cx: &'life1 Context<'_, Self>,
) -> Pin<Box<dyn Future<Output = Result<ActorRef<TcpManagerActor>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
The generated handler method for this enum variant.
Source§impl Handler<GetIbvActorRef> for RdmaManagerActor
impl Handler<GetIbvActorRef> for RdmaManagerActor
Source§impl Handler<GetTcpActorRef> for RdmaManagerActor
impl Handler<GetTcpActorRef> for RdmaManagerActor
Source§impl Handler<RdmaManagerMessage> for RdmaManagerActor
impl Handler<RdmaManagerMessage> for RdmaManagerActor
Source§impl Handler<ReleaseBuffer> for RdmaManagerActor
impl Handler<ReleaseBuffer> for RdmaManagerActor
Source§impl Named for RdmaManagerActor
impl Named for RdmaManagerActor
Source§fn typename() -> &'static str
fn typename() -> &'static str
The globally unique type name for the type.
This should typically be the fully qualified Rust name of the type.
Source§fn typehash() -> u64
fn typehash() -> u64
A globally unique hash for this type.
TODO: actually enforce perfect hashing
Source§fn typeid() -> TypeId
fn typeid() -> TypeId
The TypeId for this type. TypeIds are unique only within a binary,
and should not be used for global identification.
Source§fn port() -> u64
fn port() -> u64
The globally unique port for this type. Typed ports are in the range
of 1<<63..1<<64-1.
Source§impl RdmaManagerMessageHandler for RdmaManagerActor
impl RdmaManagerMessageHandler for RdmaManagerActor
Source§fn request_buffer<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, Self>,
local: Arc<dyn RdmaLocalMemory>,
) -> Pin<Box<dyn Future<Output = Result<RdmaRemoteBuffer, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn request_buffer<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, Self>,
local: Arc<dyn RdmaLocalMemory>,
) -> Pin<Box<dyn Future<Output = Result<RdmaRemoteBuffer, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
The generated handler method for this enum variant.
Source§fn request_local_memory<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_cx: &'life1 Context<'_, Self>,
remote_buf_id: usize,
) -> Pin<Box<dyn Future<Output = Result<Option<Arc<dyn RdmaLocalMemory>>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn request_local_memory<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_cx: &'life1 Context<'_, Self>,
remote_buf_id: usize,
) -> Pin<Box<dyn Future<Output = Result<Option<Arc<dyn RdmaLocalMemory>>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
The generated handler method for this enum variant.
Source§impl ReleaseBufferHandler for RdmaManagerActor
impl ReleaseBufferHandler for RdmaManagerActor
Source§fn release_buffer<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, Self>,
id: usize,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn release_buffer<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, Self>,
id: usize,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
The generated handler method for this enum variant.
Source§impl RemoteSpawn for RdmaManagerActor
impl RemoteSpawn for RdmaManagerActor
Source§type Params = Option<IbvConfig>
type Params = Option<IbvConfig>
The type of parameters used to instantiate the actor remotely.
Source§fn new<'async_trait>(
params: Self::Params,
_environment: Flattrs,
) -> Pin<Box<dyn Future<Output = Result<Self, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
fn new<'async_trait>(
params: Self::Params,
_environment: Flattrs,
) -> Pin<Box<dyn Future<Output = Result<Self, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
Creates a new actor instance given its instantiation parameters.
The
environment allows whoever is responsible for spawning this actor
to pass in additional context that may be useful.Source§fn gspawn(
proc: &Proc,
name: &str,
serialized_params: Vec<u8>,
environment: Flattrs,
) -> Pin<Box<dyn Future<Output = Result<ActorId, Error>> + Send>>
fn gspawn( proc: &Proc, name: &str, serialized_params: Vec<u8>, environment: Flattrs, ) -> Pin<Box<dyn Future<Output = Result<ActorId, Error>> + Send>>
A type-erased entry point to spawn this actor. This is
primarily used by hyperactor’s remote actor registration
mechanism.
Source§fn get_type_id() -> TypeId
fn get_type_id() -> TypeId
The type ID of this actor.
impl Accepts<GetIbvActorRef> for RdmaManagerActor
impl Accepts<GetTcpActorRef> for RdmaManagerActor
impl Accepts<IntrospectMessage> for RdmaManagerActor
impl Accepts<ReleaseBuffer> for RdmaManagerActor
impl Accepts<Signal> for RdmaManagerActor
impl Referable for RdmaManagerActor
impl RemoteHandles<GetIbvActorRef> for RdmaManagerActor
impl RemoteHandles<GetTcpActorRef> for RdmaManagerActor
impl RemoteHandles<IntrospectMessage> for RdmaManagerActor
impl RemoteHandles<ReleaseBuffer> for RdmaManagerActor
impl RemoteHandles<Signal> for RdmaManagerActor
Auto Trait Implementations§
impl !Freeze for RdmaManagerActor
impl !RefUnwindSafe for RdmaManagerActor
impl Send for RdmaManagerActor
impl Sync for RdmaManagerActor
impl Unpin for RdmaManagerActor
impl !UnwindSafe for RdmaManagerActor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
Source§impl<A, M> Handler<IndexedErasedUnbound<M>> for A
impl<A, M> Handler<IndexedErasedUnbound<M>> for A
Source§impl<A> Handler<Undeliverable<MessageEnvelope>> for Awhere
A: Actor,
impl<A> Handler<Undeliverable<MessageEnvelope>> for Awhere
A: Actor,
Source§fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, A>,
message: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
A: 'async_trait,
fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, A>,
message: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
A: 'async_trait,
Handle the next M-typed message.
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T in a tonic::Request§impl<L> LayerExt<L> for L
impl<L> LayerExt<L> for L
§fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
Applies the layer to a service and wraps it in [
Layered].