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ActorEnvironment

Struct ActorEnvironment 

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pub struct ActorEnvironment(/* private fields */);
Expand description

The persistent environment owned by an actor instance.

The inner buffer is never exposed. Clones share the immutable buffer; a subsequent builder mutation creates a bounded private copy. Once placed on an Instance, only a shared view is exposed (AENV-1).

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impl ActorEnvironment

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pub fn set<T: Serialize>( &mut self, key: Key<T>, value: T, ) -> Result<(), ActorEnvironmentError>

Store value under key while enforcing the environment’s entry and serialized-size bounds.

This is a construction API. The environment stored on an Instance is immutable because the runtime exposes no mutable instance accessor.

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pub fn get<T: AttrValue + DeserializeOwned>(&self, key: Key<T>) -> Option<T>

Read the value stored under key, if present.

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pub fn is_empty(&self) -> bool

Whether the environment holds no entries.

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pub fn len(&self) -> usize

The number of entries in the environment.

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impl Clone for ActorEnvironment

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fn clone(&self) -> ActorEnvironment

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActorEnvironment

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ActorEnvironment

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ActorEnvironment

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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Eq for ActorEnvironment

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impl PartialEq for ActorEnvironment

Equality over the (key hash, serialized bytes) set, independent of insertion order. Construction and deserialization enforce one entry per key hash.

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ActorEnvironment

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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Allocation for T
where T: RefUnwindSafe + Send + Sync,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
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fn dyn_eq(&self, other: &(dyn Any + 'static)) -> bool

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FutureExt for T

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fn with_context(self, otel_cx: Context) -> WithContext<Self>

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const ALIGN: usize

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Create a new Policy that returns [Action::Follow] only if self and other return Action::Follow. Read more
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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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