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SingleTerminate

Trait SingleTerminate 

Source
pub trait SingleTerminate: Send + Sync {
    // Required method
    fn terminate_proc<'life0, 'life1, 'life2, 'life3, 'async_trait>(
        &'life0 self,
        cx: &'life1 (impl 'async_trait + Actor),
        proc: &'life2 ProcAddr,
        timeout: Duration,
        reason: &'life3 str,
    ) -> Pin<Box<dyn Future<Output = Result<(Vec<ActorAddr>, Vec<ActorAddr>), Error>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait,
             'life3: 'async_trait;
}
Expand description

Trait for terminating a single proc.

Required Methods§

Source

fn terminate_proc<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, cx: &'life1 (impl 'async_trait + Actor), proc: &'life2 ProcAddr, timeout: Duration, reason: &'life3 str, ) -> Pin<Box<dyn Future<Output = Result<(Vec<ActorAddr>, Vec<ActorAddr>), Error>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Gracefully terminate the given proc.

Initiates a polite shutdown for the child, waits up to timeout for completion, then escalates to a forceful stop.

Implementation notes:

  • “Polite shutdown” and “forceful stop” are intentionally abstract. Implementors should map these to whatever semantics they control (e.g., proc-level drain/abort, RPCs, OS signals).
  • The operation must be idempotent and tolerate races with concurrent termination or external exits.
§Parameters
  • timeout: Per-child grace period before escalation to a forceful stop.
  • reason: Human-readable reason for termination. Returns a tuple of (polite shutdown actors vec, forceful stop actors vec)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§