pub trait SpawnActorClient: Send + Sync {
// Required methods
fn spawn_actor<'life0, 'life1, 'async_trait>(
&'life0 self,
cx: &'life1 (impl 'async_trait + Actor),
gspawn: Gspawn,
supervise: Supervise,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn spawn_actor_deprecated<'life0, 'life1, 'async_trait>(
&'life0 self,
cx: &'life1 (impl 'async_trait + Actor),
gspawn: Gspawn,
supervise: Supervise,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
The custom client trait for this message type.
Required Methods§
Sourcefn spawn_actor<'life0, 'life1, 'async_trait>(
&'life0 self,
cx: &'life1 (impl 'async_trait + Actor),
gspawn: Gspawn,
supervise: Supervise,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn spawn_actor<'life0, 'life1, 'async_trait>(
&'life0 self,
cx: &'life1 (impl 'async_trait + Actor),
gspawn: Gspawn,
supervise: Supervise,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
The generated client method for this enum variant.
Sourcefn spawn_actor_deprecated<'life0, 'life1, 'async_trait>(
&'life0 self,
cx: &'life1 (impl 'async_trait + Actor),
gspawn: Gspawn,
supervise: Supervise,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn spawn_actor_deprecated<'life0, 'life1, 'async_trait>(
&'life0 self,
cx: &'life1 (impl 'async_trait + Actor),
gspawn: Gspawn,
supervise: Supervise,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
The DEPRECATED DO NOT USE generated client method for this enum variant.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".