pub struct ClientActor;Expand description
Actor marker type used for client caller contexts.
Trait Implementations§
Source§impl Actor for ClientActor
impl Actor for ClientActor
Source§fn init<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn init<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Initialize the actor, after the runtime has been fully initialized.
Init thus provides a mechanism by which an actor can reliably and always
receive some initial event that can be used to kick off further
(potentially delayed) processing.
Source§fn handle_stop<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
this: &'life1 Instance<Self>,
mode: StopMode,
reason: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn handle_stop<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
this: &'life1 Instance<Self>,
mode: StopMode,
reason: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Handle a stop request from the runtime. Read more
Source§fn cleanup<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
_err: Option<&'life2 ActorError>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn cleanup<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
_err: Option<&'life2 ActorError>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Cleanup things used by this actor before shutting down. Notably this function
is async and allows more complex cleanup. Simpler cleanup can be handled
by the impl Drop for this Actor.
If err is not None, it is the error that this actor is failing with. Any
errors returned by this function will be logged and ignored.
If err is None, any errors returned by this function will be propagated
as an ActorError.
This function is not called if there is a panic in the actor, as the
actor may be in an indeterminate state. It is also not called if the
process is killed, there is no atexit handler or signal handler.
Source§fn spawn_server_task<F>(future: F) -> JoinHandle<F::Output>
fn spawn_server_task<F>(future: F) -> JoinHandle<F::Output>
This method is used by the runtime to spawn the actor server. It can be
used by actors that require customized runtime setups
(e.g., dedicated actor threads), or want to use a custom tokio runtime.
Source§fn handle_supervision_event<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
event: &'life2 ActorSupervisionEvent,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn handle_supervision_event<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_this: &'life1 Instance<Self>,
event: &'life2 ActorSupervisionEvent,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Handle actor supervision event. Return `Ok(true)`` if the event is handled here.
Source§fn handle_delivery_failure_event<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
undeliverable: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn handle_delivery_failure_event<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
undeliverable: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Default delivery-failure event handling behavior.
Source§fn handle_undeliverable_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
reason: UndeliverableReason,
undeliverable: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn handle_undeliverable_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
reason: UndeliverableReason,
undeliverable: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Default undeliverable message handling behavior.
Source§fn handle_invalid_reference<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
invalid: InvalidReference,
undeliverable: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn handle_invalid_reference<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
invalid: InvalidReference,
undeliverable: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Default invalid-reference handling behavior.
Source§fn handle_expired_delivery<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
expired: ExpiredDelivery,
undeliverable: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn handle_expired_delivery<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Instance<Self>,
expired: ExpiredDelivery,
undeliverable: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Default expired-delivery handling behavior.
Source§fn display_name(&self) -> Option<String>
fn display_name(&self) -> Option<String>
If overridden, we will use this name in place of the
ActorAddr for talking about this actor in supervision error
messages.
Source§impl Binds<ClientActor> for ()
impl Binds<ClientActor> for ()
Source§fn bind(_ports: &HandlerPorts<ClientActor>)
fn bind(_ports: &HandlerPorts<ClientActor>)
Bind ports in this actor.
Source§impl Binds<ClientActor> for ClientActor
impl Binds<ClientActor> for ClientActor
Source§fn bind(ports: &HandlerPorts<Self>)
fn bind(ports: &HandlerPorts<Self>)
Bind ports in this actor.
Source§impl Debug for ClientActor
impl Debug for ClientActor
Source§impl Default for ClientActor
impl Default for ClientActor
Source§fn default() -> ClientActor
fn default() -> ClientActor
Returns the “default value” for a type. Read more
Source§impl Named for ClientActor
impl Named for ClientActor
Source§fn typename() -> &'static str
fn typename() -> &'static str
The globally unique type name for the type.
This should typically be the fully qualified Rust name of the type.
Source§fn typehash() -> u64
fn typehash() -> u64
A globally unique hash for this type.
TODO: actually enforce perfect hashing
Source§fn typeid() -> TypeId
fn typeid() -> TypeId
The TypeId for this type. TypeIds are unique only within a binary,
and should not be used for global identification.
impl Accepts<IntrospectMessage> for ClientActor
impl Referable for ClientActor
impl RemoteHandles<IntrospectMessage> for ClientActor
Auto Trait Implementations§
impl Freeze for ClientActor
impl RefUnwindSafe for ClientActor
impl Send for ClientActor
impl Sync for ClientActor
impl Unpin for ClientActor
impl UnsafeUnpin for ClientActor
impl UnwindSafe for ClientActor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
Source§impl<A> Handler<IntrospectMessage> for Awhere
A: Actor,
impl<A> Handler<IntrospectMessage> for Awhere
A: Actor,
Source§impl<A> Handler<Undeliverable<MessageEnvelope>> for Awhere
A: Actor,
impl<A> Handler<Undeliverable<MessageEnvelope>> for Awhere
A: Actor,
Source§fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, A>,
message: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
A: 'async_trait,
fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
cx: &'life1 Context<'_, A>,
message: Undeliverable<MessageEnvelope>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
A: 'async_trait,
Handle the next M-typed message.
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T in a tonic::Request§impl<L> LayerExt<L> for L
impl<L> LayerExt<L> for L
§fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
Applies the layer to a service and wraps it in [
Layered].§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
§impl<T> QuoteExt for Twhere
T: ?Sized,
impl<T> QuoteExt for Twhere
T: ?Sized,
fn push_quoted<'q, Q, S>(&mut self, _q: Q, s: S)where
Q: QuoteInto<T>,
S: Into<Quotable<'q>>,
Source§impl<A> RemoteSpawn for A
impl<A> RemoteSpawn for A
Source§fn new<'async_trait>(
_params: <A as RemoteSpawn>::Params,
_environment: Flattrs,
) -> Pin<Box<dyn Future<Output = Result<A, Error>> + Send + 'async_trait>>where
A: 'async_trait,
fn new<'async_trait>(
_params: <A as RemoteSpawn>::Params,
_environment: Flattrs,
) -> Pin<Box<dyn Future<Output = Result<A, Error>> + Send + 'async_trait>>where
A: 'async_trait,
Creates a new actor instance given its instantiation parameters.
The
environment allows whoever is responsible for spawning this actor
to pass in additional context that may be useful.Source§fn gspawn_root_bind(
proc: &Proc,
uid: Uid,
serialized_params: Data,
environment: Flattrs,
) -> Pin<Box<dyn Future<Output = Result<ActorAddr, Error>> + Send>>
fn gspawn_root_bind( proc: &Proc, uid: Uid, serialized_params: Data, environment: Flattrs, ) -> Pin<Box<dyn Future<Output = Result<ActorAddr, Error>> + Send>>
A type-erased entry point to spawn this actor as a root. This is
primarily used by hyperactor’s remote actor registration
mechanism.
Source§fn gspawn_child(
proc: &Proc,
parent: InstanceCell,
uid: Uid,
serialized_params: Data,
environment: Flattrs,
) -> Pin<Box<dyn Future<Output = Result<AnyActorHandle, Error>> + Send>>
fn gspawn_child( proc: &Proc, parent: InstanceCell, uid: Uid, serialized_params: Data, environment: Flattrs, ) -> Pin<Box<dyn Future<Output = Result<AnyActorHandle, Error>> + Send>>
A type-erased entry point to spawn this actor as a child. Read more
Source§fn get_type_id() -> TypeId
fn get_type_id() -> TypeId
The type ID of this actor.