Struct RootActorMesh

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pub struct RootActorMesh<'a, A: RemoteActor> { /* private fields */ }
Expand description

A mesh of actor instances. ActorMeshes are obtained by spawning an actor on a ProcMesh.

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impl<'a, A: RemoteActor> RootActorMesh<'a, A>

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pub fn open_port<M: Message>(&self) -> (PortHandle<M>, PortReceiver<M>)

Open a port on this ActorMesh.

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pub fn events(&mut self) -> Option<ActorSupervisionEvents>

An event stream of actor events. Each RootActorMesh can produce only one such stream, returning None after the first call.

Trait Implementations§

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impl<A: RemoteActor> ActorMesh for RootActorMesh<'_, A>

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type Actor = A

The type of actor in the mesh.
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fn proc_mesh(&self) -> &ProcMesh

The ProcMesh on top of which this actor mesh is spawned.
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fn name(&self) -> &str

The name given to the actors in this mesh.
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fn cast<M>( &self, sender: &impl CanSend, selection: Selection, message: M, ) -> Result<(), CastError>

Cast an M-typed message to the ranks selected by sel in this ActorMesh.
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fn world_id(&self) -> &WorldId

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fn iter_actor_refs(&self) -> impl Iterator<Item = ActorRef<Self::Actor>>

Iterate over all ActorRef<Self::Actor> in this mesh.
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fn stop<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>
where Self: Sync + 'async_trait, 'life0: 'async_trait,

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fn bind(&self) -> ActorMeshRef<Self::Actor>

Get a serializeable reference to this mesh similar to ActorHandle::bind
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impl<'a, A: RemoteActor> Mesh for RootActorMesh<'a, A>

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type Node = ActorRef<A>

The type of the node contained in the mesh.
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type Id = ActorMeshId

The type of identifiers for this mesh.
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type Sliced<'b> = SlicedActorMesh<'b, A> where 'a: 'b

The type of a slice of this mesh. Slices should not outlive their parent mesh.
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fn shape(&self) -> &Shape

The shape of this mesh.
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fn select<R: Into<Range>>( &self, label: &str, range: R, ) -> Result<Self::Sliced<'_>, ShapeError>

Sub-slice this mesh, specifying the included ranges for the dimension with the labeled name.
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fn get(&self, rank: usize) -> Option<ActorRef<A>>

Retrieve contained node at the provided index. The index is relative to the shape of the mesh.
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fn id(&self) -> Self::Id

The global identifier for this mesh.
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fn iter(&self) -> MeshIter<'_, Self>

Iterate over all the nodes in this mesh.

Auto Trait Implementations§

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impl<'a, A> Freeze for RootActorMesh<'a, A>

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impl<'a, A> !RefUnwindSafe for RootActorMesh<'a, A>

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impl<'a, A> Send for RootActorMesh<'a, A>

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impl<'a, A> Sync for RootActorMesh<'a, A>

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impl<'a, A> Unpin for RootActorMesh<'a, A>
where A: Unpin,

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impl<'a, A> !UnwindSafe for RootActorMesh<'a, A>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

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fn type_name(&self) -> &'static str

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impl<T> AnySync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

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Immutably borrows from an owned value. Read more
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where 'life0: 'async_trait, 'life1: 'async_trait, A: 'async_trait,

Handle the next M-typed message.
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