Expand description
This modules defines a set of common message types used for managing resources in hyperactor meshes.
Structs§
- Create
OrUpdate - Create or update a resource according to a spec.
- GetRank
Status - Get the status of a resource at a rank. This message is designed to be cast and efficiently accumulated.
- GetState
- Retrieve the current state of the resource.
- Rank
- Data type used to communicate ranks.
Implements
Bind
andUnbind
; the comm actor replaces instances with the delivered rank. - Ranked
Values - RankedValues compactly represents rank-indexed values of type T. It stores contiguous values in a set of intervals; thus it is efficient and compact when the cardinality of T-typed values is low.
- State
- The state of a resource.
Enums§
- Status
- The current lifecycle status of a resource.
Traits§
- Create
OrUpdate Client - The custom client trait for this message type.
- Create
OrUpdate Handler - The custom handler trait for this message type.
- GetRank
Status Client - The custom client trait for this message type.
- GetRank
Status Handler - The custom handler trait for this message type.
- GetState
Client - The custom client trait for this message type.
- GetState
Handler - The custom handler trait for this message type.